ISTIKHLAF: Jurnal Ekonomi, Perbankan & Manajemen Syariah
Vol. 7 No. 1 (2025): (Maret 2025)

Pengaruh Gamifikasi Terhadap Repurchase Intention Pada Aplikasi ByU

Indriani, Arsita (Unknown)
Vania, Amelindha (Unknown)



Article Info

Publish Date
12 Nov 2024

Abstract

This study aims to analyze the impact of gamification on customer repurchase decisions. Using linear regression methods, the research involved 50 respondents who are ByU users in Malang City, focusing on gamification elements. The analysis results indicate that gamification has a significant positive effect on repurchase, with a regression coefficient of 0.817 and a significance level of p < 0.001. Additionally, ANOVA analysis revealed that the developed model substantially explains the variability in repurchase (F = 184.228, p < 0.001). These findings suggest that implementing gamification elements in marketing strategies can enhance customer engagement and loyalty. While this study provides valuable insights, limitations related to sample size and research design indicate the need for further studies to deepen the understanding of this dynamic. This research is expected to serve as a reference for companies in designing effective strategies to improve customer retention through gamification.

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Journal Info

Abbrev

istikhlaf

Publisher

Subject

Religion Economics, Econometrics & Finance Education Library & Information Science Social Sciences

Description

STIKHLAF: Jurnal Ekonomi, Perbankan & Manajemen Syariah : is open-access peer-reviewed online journal which provides a forum for the full range of scholarly study of islamic studies. The editors welcome articles and research reports addressing to the current issues such as: Islamic Economics, ...