Jurnal Indonesia : Manajemen Informatika dan Komunikasi
Vol. 6 No. 1 (2025): Januari

Rancang Bangun Game Edukasi Berbasis Android 2D "Nawa Sanga" dengan Penerapan Multimedia Development Life Cycle (MDLC)

Lakzmi, Prita Patricia (Unknown)
Prasetya, Renaldi Primaswara (Unknown)
Wahyuni, Febriana Santi (Unknown)



Article Info

Publish Date
20 Jan 2025

Abstract

The advancement of technology has made video Games an effective educational tool. This research aims to design and develop a 2D educational Game for Android, Nawa Sanga, which integrates elements of Indonesian history with interactive Gameplay. The method used is the Multimedia Development Life Cycle (MDLC), encompassing the stages of conceptualization, design, material collection, production, testing, and distribution. Each level of the Game features historical sites in Indonesia, where players take on the role of Nawa, protecting historical sites from enemy threats while learning history through interactive educational pop-ups. Testing results indicate that 47% of 28 users rated the graphic quality and visual design, as well as the Game’s effectiveness as a historical educational medium, as excellent, while 41% rated it good. The Game proved effective in helping players learn about Indonesian history with easy-to-use controls. Nawa Sanga is expected to help younger generations understand and preserve Indonesia's historical heritage.

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Journal Info

Abbrev

jimik

Publisher

Subject

Computer Science & IT Languange, Linguistic, Communication & Media Library & Information Science

Description

Jurnal Indonesia: Manajemen Informatika dan Komunikasi is a scholarly publication dedicated to advancing the fields of information technology and communication management in Indonesia. The journal serves as a platform for researchers, academicians, practitioners, and policymakers to share their ...