Jurnal Gentala Pendidikan Dasar
Vol. 9 No. 2 (2024): Jurnal Gentala Pendidikan Dasar

UPAYA PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPA MELALUI PENGGUNAAN MEDIA GAMIFIKASI BERBASIS REALITA DI KELAS VI SDN GEMPOLSONGO

Cahyani, Anisah Indriana (Unknown)
Hindriana, Putri Tiara (Unknown)
Ermawati, Diana (Unknown)



Article Info

Publish Date
30 Dec 2024

Abstract

The purpose of this study is to detail how sixth graders at SDN Gempolsongo used gamification media based on real-world elements to enhance their scientific understanding of the four basic energy sources: heat, electricity, light, and sound. Classroom action research is used as a descriptive approach (PTK). Sixth graders (eight males and eight females) and their instructors made up the sample for this study. Assessments and observation sheets are used in data collecting procedures. Quantitative descriptive analysis is put to use for the data analysis. Teachers' and students' capacities for learning outcome planning and implementation are both enhanced by the study. Finally, student learning outcomes are improved by using gamification media based on reality.

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Journal Info

Abbrev

gentala

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Gentala Journal Basic Education is a periodical scientific journal published in Indonesian language published by the Teacher Training and Education Faculty, Primary School Teacher Education Study Program twice a year in June and December. The submission process is open throughout the year. All ...