Jurnal E-Komtek
Vol 8 No 2 (2024)

Need Analysis of Gamification-Based E-Learning Development with ADDIE Method for Student Learning Using Moodle Platform

Priadi, Yohanes (Unknown)
Yosua Arda Kurnia (Unknown)
Benedictus Pascal Sanjaya (Unknown)



Article Info

Publish Date
27 Dec 2024

Abstract

A major challenge in e-learning is maintaining student motivation and engagement in the learning process. Gamification has been proven to be an effective approach in increasing student motivation by adding game elements into the learning experience. This research aims to analyze the needs of gamification-based e-learning development for student learning using ADDIE (Analysis, Design, Development, Implementation and Evaluation) method on Moodle platform. Moodle was chosen because it supports various gamification plugins, such as Level Up XP, Block Game, Ludic, Quizventure, Game and Badge Ladder. Through a comprehensive needs analysis, this research produces an appropriate design to improve learning engagement and effectiveness. The results of this research are expected to provide guidance for the development of gamification-based e-learning that is optimal for student learning.

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Journal Info

Abbrev

E-KOMTEK

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

Jurnal E-Komtek (Elektro-Komputer-Teknik) is a Journal that contains scientific articles in the form of research results, analytical studies, application of theory, and discussion of various problems relating to Electrical, Computer, and Automotive Mechanical ...