Akademika Jurnal Teknologi Pendidikan
Vol 13 No 01 (2024): Akademika : Jurnal Teknologi Pendidikan

APLIKASI 3D GAME SIMULASI UNTUK PENGENALAN PROFESI PADA ANAK USIA DINI

Ibnu Hanafi (Unknown)
Anik Vega Vitianingsih (Unknown)
Achmad Choiron (Unknown)
Dwi Cahyono (Unknown)
Anggit Wikanningrum (Unknown)



Article Info

Publish Date
12 Jul 2024

Abstract

The introduction of professions at an early age is important for children's character building. Educational games can be an interesting and interactive learning media to introduce various professions to children.The purpose of this research is to develop a game application to turn educational content into an interactive learning experience that can be accessed via Android. The research method adopts the Multimedia Development Life Cycle (MDLC) method which consists of determining the application concept, designing 3-dimensional objects, material collecting, developing applications, testing applications and publishing applications.The research results obtainedinclude: validation of understanding various professions obtained a percentage of 83% with valid criteria, validation of control interaction obtained a percentage of 74% with valid criteria, validation of liking the use of games obtained a percentage of 84% with valid criteria, and validation of the desire to play obtained a percentage of 72% with valid criteria. From the results of the validation test that has been carried out on 30 respondents, it shows an average value of 79.44% and it can be concluded that this game is included in the qualifications worth using as a more efficient learning media.

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Journal Info

Abbrev

akademika

Publisher

Subject

Education Social Sciences

Description

Jurnal Akademika berfokus pada penerbitan artikel penelitian asli, meninjau artikel dari kontributor, dan isu-isu terkini yang terkait dengan pendidikan dan teknologi. Tujuan utama Akademika adalah menyediakan platform bagi para cendekiawan internasional akademisi, dan peneliti untuk berbagi ...