Kartala Visual Studies
Vol 4 No 1 (2025): Januari 2025

PERANCANGAN AUGMENTED REALITY FLASHCARD SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN PENGENALAN HURUF BAGI SISWA KELAS 2 SDN PARUNG SERAB

Sukmawan, Awaludin (Unknown)
Widyananda Putra, Ricky (Unknown)



Article Info

Publish Date
31 Jan 2025

Abstract

The Augmented Reality Flashcard media design as a media to support letter learning, combines Augmented Reality (AR) technology with traditional flash card games to create an interactive and fun learning experience. The main focus of this design is to increase reading interest and understanding of the alphabet in children through the use of attractive design characters. With the Design Thinking method, this creation starts from understanding the needs of users, namely children and educators, to produce a final product that is relevant and effective. It is hoped that the implementation of Augmented Reality Flashcard media can make a positive contribution to learning methods in elementary schools and help teachers deliver material in a more innovative way.

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Journal Info

Abbrev

kartala

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media

Description

Fokus dan Cakupan Kartala Visual Studies merupakan publikasi untuk pertukaran informasi dan pengetahuan Desain Komunikasi Visual. Cakupan jurnal meliputi studi yang mendukung pengembangan keilmuan desain grafis, animasi, game, media digital, seni rupa, dan budaya visual. Proses Peninjauan Sejawat ...