International Research Based Education Journal
Vol 7, No 1 (2025)

The Power of Gamification: How Kahoot! Transforms Motivation and Learning in Primary Science Education

Sohilait, Desembra (Unknown)
Arjanto, Paul (Unknown)
Chong, Seng Tong (Unknown)
Soares, Maria Imaculada da Conceição (Unknown)



Article Info

Publish Date
21 Jan 2025

Abstract

This study investigates the impact of Kahoot! on elementary students' motivation and learning outcomes in science education. Using a quantitative experimental one-group pre-test post-test design, 24 sixth-grade students participated, with data collected through a structured motivation questionnaire and a science comprehension test. Statistical analysis, including the Wilcoxon Signed-Rank Test, revealed a significant increase in motivation, with mean scores rising from 62.125 (Pre-Test) to 83.25 (Post-Test) and a p-value of .000 confirming the intervention's effectiveness. The findings align with self-determination theory, emphasizing autonomy, competence, and relatedness in fostering motivation. This study highlights the potential of game-based learning to enhance student engagement and suggests integrating digital platforms like Kahoot! into curricula to maximize learning outcomes. Future research should explore long-term effects and broader applications of gamification in primary education.

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Journal Info

Abbrev

irbej

Publisher

Subject

Education

Description

International Research-Based Education Journal is a journal that is developed from any research conducted by all researcher who have great commitment to bring a lot of education issues to best solutions. It could be the best forum for further discussion for an education and training field ...