Profilm: Jurnal Ilmiah Ilmu Perfilman & Televisi
Vol. 2 No. 2 (2023): Volume 2, Nomer 2 - September 2023

UPDATE ON GAME HARD-SURFACE MODELLING

Mohammad Fadly, S.E, M.M, Mohammad Fadly, S.E, M.M (Unknown)



Article Info

Publish Date
23 Jun 2025

Abstract

While the modern game production cycle has high expectations for artistic and technical solutions, it has little room for iterations and fixes. Artists are taking novel methods to routine activities in order to streamline the production flow and improve the quality of the 3D models. The purpose of this thesis was to document and describe the technological process followed when making high-poly, hard-surface assets for a video game. This study details the modelling pipeline in Autodesk's Fusion 360, as well as the general and hard-surface specific design ideas an artist could employ to produce a realistic weapon model. This thesis demonstrates theĀ development of a concept and a high-poly model of a pistol in accordance with requirements using a practical approach and design theory. The benefits and adaptability of Fusion 360 were discussed, as were the author's personal experiences with the modelling process, tools, and bestpractises. In conclusion, the thesis summarises the outcomes of the modelling and identifies the primary advantages of the Fusion 360 and demonstrates the workflow utilised to generate a highpoly model of a pistol. The author of this study has created the pipeline necessary to effectively tackle a wide range of hard-surface modelling jobs for AAA video games.

Copyrights © 2023






Journal Info

Abbrev

ProFilm

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media Social Sciences Other

Description

Pro Film Journal is a scientific journal that focuses on film and television science. Along with the development of creative media in Indonesia, this journal is presented by SAE Indonesia and covers various topics related to creative media. Creative media is an individuals mental process in ...