cover
Contact Name
Ella Evrita
Contact Email
e.evrita@sae.edu
Phone
+628158712890
Journal Mail Official
g.putra@sae.edu
Editorial Address
YAYASAN NEXT AKADEMI Jl. Pejaten Raya No.31, Ps. Minggu, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12540 Telephone: (021) 7890145
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Profilm: Jurnal Ilmiah Ilmu Perfilman & Televisi
ISSN : 28300521     EISSN : 28300521     DOI : https://doi.org/10.56849
Pro Film Journal is a scientific journal that focuses on film and television science. Along with the development of creative media in Indonesia, this journal is presented by SAE Indonesia and covers various topics related to creative media. Creative media is an individuals mental process in producing new ideas, processes, methods, or products that are effective and imaginative, with succession, discontinuity, and differentiation that are useful in various fields to create something new.
Articles 98 Documents
Finance, & Marketing Distribusi di sebuah Produksi Film RR Ella Evrita H, S. E, M.M, RR Ella Evrita H, S. E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 1 (2022): Volume 1, Nomor 1 - Maret 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i1.3

Abstract

Financing of film projects often requires an elaborate patchwork of investors, banks, soft money tax credits and in-kind services, and some companies specialize in financing specific stages of production. One of the overall themes of the industry that can at times make obtaining financing hard is the risks involved in making films, many of which may have very little tangible value at the end of the process. How an independent filmmaker chooses to make a movie is often dictated by access to money more than any aesthetic sensibilities. Without the proper funding, a feature film never gets made or made the way the filmmaker wants to. Which strategy the filmmaker uses to access funding will depend on the type of film, the story or subject matter, the budget, genre, the filmmaker’s reputation, the talent attached and the amount of creative control the filmmaker wants over the production. 
PENERAPAN DESAIN KARAKTER DAN ART DIRECTIONPERANCANGAN KARAKTER FILM ANIMASI Paramita Hapsari, S. Ds, M.Ds, Paramita Hapsari, S. Ds, M.Ds
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 1 (2022): Volume 1, Nomor 1 - Maret 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i1.4

Abstract

Salah satu aspek dalam membuat desain karakter yang sukses adalah cerita. Meskipun dongeng bukanlah aspek terpenting dari pengembangan karakter, cerita akan membantu kita dalam mengidentifikasi dan mengembangkan karakter melalui atribut karakter cerita. Sehingga kita dapat membangun karakter dengan citra yang mencolok. Desainer karakter harus ingat bahwa karakter selalu diciptakan untuk membantu sebuah cerita berjalan dengan lancar. Tujuan dilakukanya penelitian ini adalah untuk mengetahui dan memahami mengenai penerapan desain karakter dan Art Direction dalam melakukan perancangan karakter film animasi. Metodologi penelitian yang digunakan dalam penelitian ini adalah tinjauan pustaka, yang terdiri dari urutan tindakan yang berhubungan dengan pengumpulan data perpustakaan, membaca dan mencatat, dan mengorganisasikan bahan penelitian.
PENGEMBANGAN KEMAMPUAN MAHASISWA DALAM TEKNOLOGI MUSIK MELALUI IMPLEMENTASI PEMBELAJARAN SOFTWARE DIGITAL AUDIO WORKSTATION Fransiskus Rendy, B.Com, M.A.B, Fransiskus Rendy, B.Com, M.A.B
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 1 (2022): Volume 1, Nomor 1 - Maret 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i1.5

Abstract

This research is expected to be able to decide the most common way to execute Sound Workstation computerized programming learning media in the Music Innovation course of the UNJ Music Expression Instruction Study Program. Furthermore, this exam is relied on to increase knowledge for teachers and students (students) see DAW programming as a computerized capability for 21st century music schools. This examination technique uses a subjective technique with an activity research approach (participatory activity research). This exam uses open meetings to analyze and understand the perspectives, perspectives, sentiments, and behaviors of people and study groups. Evaluate the feasibility and proficiency of running DAW programming in the assembly of melodic works. A consequence of the review shows that music innovation courses are organized to play an important role in coordinating innovation in schools. Then again, the use of innovation in learning exercises is complemented by the ultimate goal of working on the quality of training. Innovation can provide broad, fast, powerful and effective adoption of data dissemination across countries.
PENTINGNYA A&R DALAM INDUSTRI MUSIK Ahmad Budi Sulistioyuwono, S.E, M.M, Ahmad Budi Sulistioyuwono, S.E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 1 (2022): Volume 1, Nomor 1 - Maret 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i1.6

Abstract

A&R atau Artists & Repertoire A&R adalah bagian di dalam label rekaman atau organisasi penerbitan kreatif yang bertugas merekrut artis (atau band) untuk label tersebut. Selain itu, mereka bertanggung jawab atas pertumbuhan kreatif dan komersial artis (atau band). Lebih penting lagi, mereka harus menjadi penghubung antara artis atau band dengan perusahaan rekaman atau label rekaman. Untuk menjadi seorang A&R harus  menghilangkan egoistis dalam mencari talenta baru dan mempunyai mempunyai intuisi yang bagus dalam memilah lagu. Jadi sebenarnya apakah Peran A& R dalam Industri Musik dan pentingkah posisi ini di dalam manajemen industry music?
STRATEGI MARKETING INDUSTRI MUSIK PADA ERA DIGITAL DI Indonesia RR Ella Evrita H, S. E, M.M, RR Ella Evrita H, S. E, M.M; Ahmad Budi Sulistioyuwono, S. E, M.M,, Ahmad Budi Sulistioyuwono, S. E, M.M,; Fransiskus Rendy, B. Com, M.A.B, Fransiskus Rendy, B. Com, M.A.B
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 1 (2022): Volume 1, Nomor 1 - Maret 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i1.7

Abstract

This concentrate on we will examine what digitalization in the music business means for music advertising This has a major effect based on music industry in conditions of music promoting and for purchasers as far as getting a charge out of music. Real time features have become something extremely powerful in the advanced period that we know as industry 4.0. The music business can no longer depend on actual items and buyers are currently more particular in getting a charge out of music. The strategy utilized in this study is a subjective technique with a phenomenological research methodology concerning what is capable by research subjects, for example, practices, insights, inspirations, activities, and so on comprehensively and through portrayals in the type of words and dialects. The consequences of this study are thatfor purchasers it is simpler to track down music and industry players are extremely strong of digitalization in the music business since it makes it simpler to advertise their music and assist with safeguarding their scholarly propertybecause it diminishes theft
ROYALTI SEBAGAI DASAR UNTUK REVOLUSI MUSIK Indonesia Hestiandari, RR. Ella Evrita
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.8

Abstract

Along with the growing era, the industrial world is also experiencing revolutionary changes that bring its own advantages and challenges. In line with this, several aspects related to intellectual property are also slowly starting to develop. To overcome the occurrence of copyright infringement, the government has issued regulations regarding the management of copyright royalties for songs and music in PP No. 56 of 2021 concerning Royalty Management. The method used in this research is a literature review which consists of a sequence of actions related to library data collection, reading and taking notes, and organizing research materials. All forms of copyright get a legal protection that has been stated in the applicable Copyright Law. Along with the development of the era, music industry players must be good at using new media in publishing their work to the audience. So that through the uploaded works, monetizing can be done.
STRATEGI MEDIA START UP DALAM PEMANFAATAN TEKNOLOGI BERBASIS IOT (INTERNET OF THINGS) SEBAGAI MEDIA PROMOSI BISNIS Ahmad Budi Sulistioyuwono, S.E, M.M, Ahmad Budi Sulistioyuwono, S.E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.9

Abstract

Its media start-up strategy is important to pay close attention to the sustainability of the company. The selection of the right and effective strategy is able to support the promotion of business carried out by the company to achieve its vision and mission. The development of internet of things (IoT)-based technology is rapidly accelerating in the digital world, which can bring abundant benefits. Media start-ups certainly see this gap as a lucrative business promotion medium. In addition to making, it easier in the field of promotion, the price offered is also cheaper and can reach all corners. This study was conducted with a descriptive qualitative method in the form of literature studies obtained from journals and scientific articles. The results obtained show the right and effective strategy by observing the prevailing digital trends, knowing the success rate of digital marketing campaigns, and preparing a business promotion plan.
PERANCANGAN DAN PEMBUATAN ANIMASI 3D TUBUH MANUSIA SEBAGAI MEDIA PEMBELAJARAN SISWA SD Gatya Pratiniyata, MA, Sp.BMM, Gatya Pratiniyata, MA, Sp.BMM
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.10

Abstract

Learning materials of organs for elementary school children are still less attractive to students because the learning media used are less varied. This was further improvised by the author to create 3D animations to make it more interesting for students to learn. The application is made with the rigging technique, which is a technique used to move 3D objects of the human body by making an object frame so that when the skeleton is moved, the object will also move. Based on the results of data analysis from the design and manufacture of this 3D animation application, it can be used as a learning medium for elementary school children to help learn body parts in humans.
ANALISIS REKAMAN MUSIK DENGAN PENDEKATAN DIGITAL Fransiskus Rendy, B. Com, M.A.B, Fransiskus Rendy, B. Com, M.A.B
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.11

Abstract

There are as yet numerous who use sound from unrecorded music video accounts for music. This is the basic interest of analysts to lead research on the examination of the keep interaction with advanced techniques in KM Studio Pontianak. This exploration utilizes enlightening examination strategy with subjective structure utilizing study with work overview type or work (Occupations Review). This study was directed in six phases in view of the stages in the recording system and the investigation of the recording. The investigation of the recording shows the objectivity of the openness of the recurrence and its reach in the sound system space and subjectivity in light of the assessment of each asset who paid attention to the keep in this review
INDUSTRI FILM INDONESIA SEBAGAI BAGIAN DARI INDUSTRI KREATIF Indonesia Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.12

Abstract

There are many public businesses in the creative industries that are mostly profitable. In this era of technological development, we must be more creative. This study aims to (1) determine the conditions and value chain of creative businesses in the backing film sector in Indonesia. (2) knowing the efforts of the government to support creative businesses in film in Indonesia. The discussion methodology used is SWOT analysis. The data used in this research is a literature study. The conclusion of this study is that the condition of the Indonesian creative film sub-sector in the last two decades has shown significant developments compared to the previous administration. Films can be described through chain operations, supporting related products and regulations. Constraints faced by companies in supporting the creative film subsector in Indonesia, in particular, include limited hype programs that support film products that are less attractive to the public, delays in company operations, foreign film technology that is increasingly popular among the Indonesian people, weak government regulations. maintaining a film trail, and the lack of film seminaries in Indonesia. Results for Film, which is more in terms of marketing, uses more sophisticated technology as used by developed countries, and the government should be more involved in backing Indonesian films

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