Pedagogia: Jurnal Pendidikan
Vol. 14 No. 1 (2025): February

Pandemic Adaptation: Online Study Could be Interesting and Enjoyable with Games : Adaptasi Pandemi: Belajar Online Bisa Jadi Menarik dan Menyenangkan dengan Permainan

Nugraheni, Elizabeth (Unknown)
Ritunga, Imelda (Unknown)
Harsa, Cempaka (Unknown)



Article Info

Publish Date
04 Feb 2025

Abstract

Adapting offline to online learning during the pandemic requires interactive design so that students can stay involved and achieve learning goals. Interactive and fun learning will motivate student learning. We design PBL learning using interactive and collaborative games in online meetings. The aim of this research is to see students' learning motivation in PBL using online games. This research is a cross-sectional descriptive class participation study. PBL games in the form of scenarios are presented in the form of online images with hidden keywords and students work together in groups to find solutions. First year students are asked to fill out the Intrinsic Motivation Inventory (IMI) questionnaire at the end of the PBL games activity. Students rated PBL games as fun (71%), beneficial (69%), and provided choices (33%). The increase in students' intrinsic motivation can be seen in the high percentage of fun and beneficial components. The PBL learning method using games can increase students' intrinsic motivation. Learning methods using games can be developed and used continuously so that learning is interesting and fun.

Copyrights © 2025






Journal Info

Abbrev

pedagogia

Publisher

Subject

Education Other

Description

Aim : This journal aimed at communicating the results of research of professors, teachers, practitioners, and scientists in the field of education covering teaching areas in primary education or all education, applied science and critical analytical studies education. - Readers targeted by this ...