The games industry in Indonesia continues to grow, but the contribution to game development is still low. This research aims to design a Survival Horror game that prioritizes an immersive gaming experience with elements of strategy, action and resource management. Inspired by Resident Evil and Silent Hill, this game utilizes a tense atmosphere and fear based on psychological studies, as explained by Norton & Gino (2014). With a focus on strategy and suspense, it is hoped that this game can provide an immersive gaming experience and contribute to the development of the local gaming industry.
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