Anang Habibi
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Pengembangan Sistem Pemesanan Tiket Konser Berbasis Web Untuk Meningkatkan Pengalaman Pengguna Anang Habibi; Muhammad Ibnu Athoillah
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 2 No. 1 (2024): MARET : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v2i1.1635

Abstract

In facing intense competition in the music event promoter industry, companies must always pay attention to changes in the environment, especially along with the rapid development of technology. The era of information technology has created new opportunities and challenges that companies must face in maintaining their competitiveness. One important aspect that needs to be considered is ordering tickets for music concert events online. This website offers a revolutionary solution by integrating innovative concepts through the use of HTML, JavaScript (JS), and CSS. The responsive and aesthetic interface ensures an efficient, engaging and interactive ticket booking experience for customers. By utilizing this technology, customers can easily and conveniently book tickets without having to leave the comfort of their home. More than just a ticket booking platform, this website also functions as a complete source of information about music events. This approach engages customers holistically, giving them access to up-to-date information, event schedules and other exclusive content. In this way, companies not only meet customers' transactional needs but also build deeper and more sustainable relationships. In the context of increasingly fierce competition, this innovative approach is expected to win the hearts of customers and make the company relevant amidst industrial dynamics. With a focus on a holistic user experience, this website aims to be more than just a ticket booking platform, but rather a premier destination for music lovers looking for information and a satisfying experience.  
Game Simulasi Pemilihan Calon Presiden Menggunakan Metode Finger Detection Anang Habibi; Sitti Khairunnisak; Dipa Pradewa Alfiansyah
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 2 No. 4 (2024): Oktober : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v2i4.1773

Abstract

The presidential election simulation game using the Python programming language is designed to provide players with an interactive experience in protecting society through the leadership election process. In this game, players will choose between several presidential candidates represented by a specific character. Each nominee has a different platform and vision, and players must make smart decisions to meet the needs and expectations of society. Through a game mechanism that involves policy choices, campaigns, and community responses, players will experience the impact of political decisions on community conditions in a simulated manner. The player's score or achievement will be reflected in the level of public support obtained by the selected candidate. The ultimate goal is to provide players with an understanding of the complexities and responsibilities of choosing leaders who are able to protect society well.
Pengembangan Game Survival Horor Unity 3D dengan Menerapkan AI pada NPC Anang Habibi; Muhammad Ibnu Athoillah
Jurnal Penelitian Rumpun Ilmu Teknik Vol. 4 No. 1 (2025): Jurnal Penelitian Rumpun Ilmu Teknik
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juprit.v4i1.3473

Abstract

The games industry in Indonesia continues to grow, but the contribution to game development is still low. This research aims to design a Survival Horror game that prioritizes an immersive gaming experience with elements of strategy, action and resource management. Inspired by Resident Evil and Silent Hill, this game utilizes a tense atmosphere and fear based on psychological studies, as explained by Norton & Gino (2014). With a focus on strategy and suspense, it is hoped that this game can provide an immersive gaming experience and contribute to the development of the local gaming industry.