Jurnal Ilmu Komputer Ruru
Vol. 1 No. 2 (2024): Edisi Juli

MENINGKATKAN MOTIVASI BELAJAR SISWA SMA MENGGUNAKAN MEDIA BELAJAR INSTRUCTIONAL GAMES

Fauzi Faisal Nugraha (Sekolah Tinggi Manajemen Informatika dan Komputer LIKMI)
Eryan Ahmad Firdaus (Sekolah Tinggi Manajemen Informatika dan Komputer LIKMI)



Article Info

Publish Date
30 Jul 2024

Abstract

Games that are interesting and fun to play make the interest of students to prefer playing games rather than studying. Submission of teaching materials in a conventional way will be boring to be followed by students in class. It is necessary to improve teaching methods that are able to attract students' interest in learning to be motivated in participating in teaching and learning activities. The design of interactive learning media with the instructional games model aims to increase the interest of students so that they can receive teaching materials in a good and fun way. The method used in this research is Research and Development (R&D). To analyze students' learning motivation, a field survey questionnaire was used which was given to 33 students of Class XI SMA Negeri 1 Plered. There has been an increase of 8.22%, where the initial motivation of students is at the percentage of 62.88% increasing to a percentage of 71.10%, which can also be interpreted that the use of interactive instructional games learning media is able to increase student learning motivation.  

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Journal Info

Abbrev

JIKR

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Engineering Mechanical Engineering

Description

Jurnal Ilmu Komputer Ruru merupakan jurnal ilmiah dalam sistem informasi/teknologi informasi yang berisi literatur ilmiah tentang kajian penelitian murni dan terapan dalam sistem informasi/teknologi informasi dan tinjauan publik terhadap perkembangan teori, metode dan ilmu terapan yang terkait ...