Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Vol. 2 No. 1 (2025): Maret : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual

Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar

Reviana Ardila (Unknown)
Aryoni Ananta (Unknown)
Izan Qomarats (Unknown)



Article Info

Publish Date
27 Feb 2025

Abstract

Indonesia is a country known for its linguistic diversity, which is considered one of its national treasures. Recently, the use of the Minangkabau language has experienced a significant decline. This design is created to help foster interest in learning the Minangkabau language among elementary school students. In the field of Visual Communication Design, designing creative educational media to enhance student interest and engagement, as well as introduce local culture, can be realized through the design of a board game. The design process includes data collection through questionnaires, interviews, and analysis using the 5W+1H method. The designed board game incorporates elements that teach Minangkabau vocabulary, phrases, and sentences, as well as introduce Minangkabau culture through interactive gameplay. The design results in a mascot, board game, logo, playing pieces, and a media mix from the TITAH board game design. It is hoped that this board game can serve as an effective and engaging alternative learning medium to preserve the Minangkabau language and culture among the younger generation.

Copyrights © 2025






Journal Info

Abbrev

Misterius

Publisher

Subject

Arts

Description

jurnal Publikasi Ilmu Seni dan Desain Komunikasi Visual. Bidang kajian dalam jurnal ini meliputi subkelompok ilmu seni dan desain. Misterius: Publikasi Seni dan Desain Komunikasi ...