Jurnal Pendidikan MIPA
Vol 25, No 2 (2024): Jurnal Pendidikan MIPA

How is Augmented Reality Developed in Physics Education? A Review with NVivo from 2019-2024

Adam Hadiana Aminudin (Universitas Kebangsaan Republik Indonesia)
Endah Nur Syamsiah (Universitas Kebangsaan Republik Indonesia)
Fatih Najah Nabilah (Universitas Kebangsaan Republik Indonesia)
Achmad Samsudin (Universitas Pendidikan Indonesia)



Article Info

Publish Date
17 Sep 2024

Abstract

This review aims to identify developments in Augmented Reality (AR) in physics education from 2019-2024 through NVivo analysis. A total of 19 articles from the Scopus database (SJR 2023: 2 (Q1), 6 (Q2), 4 (Q3), and 7 (Not Applicable)) were used in this review and filtered through the prism guide. The focus of this review includes: 1) The Aim; 2) Methods; 3) Participants; 4) Instruments; 5) Analysis; 6) Concept, and; 7) Software or Device. The results of this review explain that: 1) Based on the objective, the application used is AR (89%); 2) The method used is the development method (47%); 3) Most participants are high school students (42%); 4) The instruments used were questionnaires (37%); 5) N-gain analysis is the most widely used analysis (11%); 6) The physics concept used is electricity (16%), and; 7) The software or device used is 3D Blender (16%) and Unity (16%). Thus, we concluded that the development of AR for physics concepts has become interesting research over the last 5 years (2019-2024). The recommendation from this review is that when developing AR in physics learning, especially abstract ones, you can conduct research using development methods and 3D Blender and Unity software.         Keywords: augmented reality, physics education, NVivo analisis.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp582-600

Copyrights © 2024






Journal Info

Abbrev

jpmipa

Publisher

Subject

Education

Description

Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based ...