Nusantara Journal of Behavioral and Social Science
Vol. 4 No. 2 (2025)

Enhancing Artistic Heritage Education through Gamification: A Comparative Study of Engagement and Learning Outcomes in Local Museums

Galindo-DurĂ¡n, Alejandro (Unknown)



Article Info

Publish Date
30 Mar 2025

Abstract

This study investigates the impact of gamification on a museum visit compared to a traditional guided tour. A quasi-experimental design with pretest and posttest tests is used to evaluate the effects of each type of visit through statistical analysis of comparison of means with Student's t-test or Wilcoxon test. The research, carried out over several years, involved 68 students of the Master's Degree in Teacher Training, evaluating both the knowledge acquired after the visit and their ability to explain the museum and its cultural and artistic heritage to future students. The results show significant differences between the gamified visits and those carried out with a traditional system. It is evident that gamification not only increases participation and motivation, but also improves knowledge about the exhibition space, suggesting that this methodology promotes a more immersive and participatory learning. These findings may be useful for designing educational experiences in museums that wish to improve their didactic proposal, as well as for teachers interested in conducting excursions that reinforce learning about local heritage.

Copyrights © 2025






Journal Info

Abbrev

njbss

Publisher

Subject

Humanities Education Public Health Social Sciences Other

Description

Nusantara Journal of Behavioral and Social Science (NJBSS) targets all the current and future prospective of research in the behavioral and social sciences. The journal accepts all types of articles such as research articles, case reports, reviews, commentary and short communications etc., ...