Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025

EFEKTIVITAS METODE PEMBELAJARAN GAMES-BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS III SD SWASTA HKBP TOMUAN

Simanjuntak, Melvin (Unknown)
Joe Reinata Tarigan (Unknown)
Sri Tetty Simanjuntak (Unknown)
Yohana Inriani Malau (Unknown)
Noni Epitasari Damanik (Unknown)
Elsa Tri Yunita Simbolon (Unknown)
Juwita Nainggolan (Unknown)



Article Info

Publish Date
31 Mar 2025

Abstract

This research aims to assess the effectiveness of the Game Based Learning method. In this increasingly advanced era, the use of technology in education is increasing, this also has an impact on learning methods which are increasingly varied, the games best learning method is a method that is often used. This method is expected to create fun, interesting and interactive learning so that it can increase students' learning motivation. This research uses a qualitative approach with an experimental design to measure the increase in student learning motivation before and after implementing the learning-based method.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...