JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 5 No. 1 (2020): Special Issue: International Conference of Games, Game Art and Gamification (IC

A Preliminary Survey of Game Developer’s Perception on Game Clone : Case Study: GameDevID

Dodick Zulaimi Sudirman (Unknown)
Wayan Suparta (Unknown)



Article Info

Publish Date
19 Oct 2021

Abstract

If a developer uses trademarked content from other game such as images and music, it will be illegal. But it is fine for the developer to copy the gameplay and make innovative changes to improve the game. This is a good practice that boosts innovation in the video game industry that relies on creativity. The problem is when a developer decided to use the legality to simply copy other works with no spirit of innovation. This act of legal plagiarism is called video game clone. We need to have a more understanding of Indonesia game developer’s perception toward game cloning and plagiarism. Based on the survey, it can be concluded that Indonesia game developer, in general, has no problem with the act of game cloning. Although, more effort and focus could be given to protecting both creators and consumers from the negative intent of using game clone legality

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Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...