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Perancangan Strategis Sistem Informasi PT ABC Dodick Zulaimi Sudirman; Asep Fajar FIA; Budi S. Susanto; Monika Suharko; Mujoko Mujoko
Ultimatics : Jurnal Teknik Informatika Vol 5 No 1 (2013): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (852.277 KB) | DOI: 10.31937/ti.v5i1.309

Abstract

Dengan semakin majunya dunia teknologi informasi, pengadopsian teknologi informasi tidak hanya dilakukan sebatas instalasi software ataupun penyediaan komputer. PT ABC menyadari bahwa dibutuhkan perancangan infrastruktur teknologi informasi untuk memperjelas langkah-langkah pengembangan infrastruktur teknologi informasi dan komunikasi yang dimiliki. Hasil analisa memberikan saran atas rancangan infrastruktur teknologi informasi yang siap digunakan oleh PT ABC untuk dapat memberikan efektivitas dalam pelaksanaan operasional perusahaan. Kata kunci—perancangan stategis, PT ABC, sistem informasi
Cloud Gaming Masa Depan Industri Game Dodick Zulaimi Sudirman
Ultimatics : Jurnal Teknik Informatika Vol 5 No 2 (2013): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1037.228 KB) | DOI: 10.31937/ti.v5i2.324

Abstract

With a high rate of internet penetration, many developer kept trying to innovate using Internet as the backbone. One innovation that is under a microscope of every technology observer is Cloud Gaming. In order to play a new game, player need to check their computer specification before even try to install the game. loud Gaming can solve that solution by using internet connection. Unfortunately Indonesia does not have a supporting infratructure in order to fully support Cloud Gaming. Index Terms—cloud gaming, video game, server architectire, software development, game industry
Rancang Bangun Aplikasi Berbagi Berbasis Lokasi Menggunakan Quick Response Code dan Metode Geolocation Danry Ray; Dodick Zulaimi Sudirman; Yunita Riris Widawaty
Ultimatics : Jurnal Teknik Informatika Vol 6 No 2 (2014): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (811.651 KB) | DOI: 10.31937/ti.v6i2.337

Abstract

As more sophisticated the technology, it will give a harder challenge for the libraries to fulfill their patrons requirement. For the sake of a great technology experience, library of Universitas Multimedia Nusantara is trying to adopt QR Code technology and geolocation method into it’s system. User who has a QR Code to be scanned will share their activities, such as read and borrow. Users can also do a check-in if they do not want to scan a QR Code. After dealing with QR Code, the application will provide users with the location where a QR Code was scanned. A variety of a scan distance will impact to the variety of the point or reward those users can achieve. There are also several things to be done that could enhanced the accuracy of the location finder, like comparing the result between GPS provider and Network provider based on certain variable (time and accuracy) and displaying both the results to the user so they can choose their own preference because of some factors that could cause an inconsistency while finding location is executed like mobile signal, amount of cell tower, and location of user. Index Terms - QR Code, geolocation, sharing system, library of Universitas Multimedia Nusantara
A Preliminary Survey of Game Developer’s Perception on Game Clone : Case Study: GameDevID Dodick Zulaimi Sudirman; Wayan Suparta
Journal of Games, Game Art, and Gamification Vol. 5 No. 1 (2020): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v5i1.7473

Abstract

If a developer uses trademarked content from other game such as images and music, it will be illegal. But it is fine for the developer to copy the gameplay and make innovative changes to improve the game. This is a good practice that boosts innovation in the video game industry that relies on creativity. The problem is when a developer decided to use the legality to simply copy other works with no spirit of innovation. This act of legal plagiarism is called video game clone. We need to have a more understanding of Indonesia game developer’s perception toward game cloning and plagiarism. Based on the survey, it can be concluded that Indonesia game developer, in general, has no problem with the act of game cloning. Although, more effort and focus could be given to protecting both creators and consumers from the negative intent of using game clone legality
Comparison of Xbox One and Steam Joystick-based Operating System User Interface using KLM- GOMS Dodick Zulaimi Sudirman; Yaya Heryadi; Harco Leslie Hendric Spits Warnars; Benfano Soewito; Ford Lumban Gaol; Edi Abdurachman
Journal of Games, Game Art, and Gamification Vol. 5 No. 2 (2020): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v5i2.7480

Abstract

Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.