JGGAG (Journal of Games, Game Art, and Gamification)
Vol. 9 No. 2 (2024)

Interactive Horror Story and the Narratives Implementation: Case Study on Interactive Story Games Developed by Supermassive Games

Pratama, Galih Dea (Unknown)
Junior, Franz Adeta (Unknown)
Handoyo, Alif Tri (Unknown)
Majiid, Muhammad Rizki Nur (Unknown)
Ardiyanto, Elshad Ryan (Unknown)
Purnomo, Fredy (Unknown)



Article Info

Publish Date
27 Dec 2024

Abstract

Video game is one of many media designed to provide entertainment to its targeted users. In response to that, narrative that presents story to engage the users in many ways, such as through interactive story that responds to the actions taken by the players during the gameplay. To understand how the narrative is brought in the games, there is analytical framework specifically presented to break down the elements included in the games like storyworld, character, emotion, narrative interface and micro-narrative. In this research, the analytical framework is used to analyze the interactive horror story games developed by Supermassive Games, taking deeper look on the elements brought by each game. There are various implementations on each of the games, from the storyworld resembling numerous popular horror thriller media, presence of multiple playable characters, emergence of emotions like Fear and Anxiety among others, and the existence of micro-narratives to supplement the main story.

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Journal Info

Abbrev

jggag

Publisher

Subject

Arts Computer Science & IT Other

Description

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate ...