TEKNIK INFORMATIKA
Vol 18, No 1: JURNAL TEKNIK INFORMATIKA

Adaptive Hint Generation for Educational Games Using Fuzzy Logic

Anggina Primanita (Informatics Department, Computer Science Faculty, Sriwijaya University)
Hadipurnawan Satria (Informatics Department, Computer Science Faculty, Sriwijaya University)
Muhammad Qurhanul Rizqie (Informatics Department, Computer Science Faculty, Sriwijaya University)
Ananda Haykel Iskandar (Informatics Department, Computer Science Faculty, Sriwijaya University)
Wibisena Nugraha (Informatics Department, Computer Science Faculty, Sriwijaya University)



Article Info

Publish Date
30 Apr 2025

Abstract

The increasing interest in programming education has led to a wide variety of learner abilities. However, existing learning media often remain fragmented, necessitating the development of adaptive tools to cater to learners of varying skill levels. This study employs fuzzy logic to generate dynamic hints for players struggling to solve programming challenges in an educational game. The effectiveness of the system was evaluated through both simulation and real-world experiments. Simulation results indicate that the fuzzy logic system successfully generates personalized hints, with the highest frequency of hints provided to beginner players. Real-world testing using the GUESS-18 framework demonstrated high playability and excellent usability scores for the game.

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Journal Info

Abbrev

ti

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknik Informatika merupakan wadah bagi insan peneliti, dosen, praktisi, mahasiswa dan masyarakat ilmiah lainnya untuk mempublikasikan artikel hasil penelitian, rekayasa dan kajian di bidang Teknologi Informasi. Jurnal Teknik Informatika diterbitkan 2 (dua) kali dalam ...