Journal of Information Technology and Computer Science
Vol. 1 No. 1: June 2016

Belajardisini : The E-learning Framework Based on Gamification Concept

Pramukantoro, Eko Sakti (Unknown)
Yahya, Widhi (Unknown)



Article Info

Publish Date
14 Apr 2016

Abstract

Abstract. The lack of motivation and student engagement in the learning process are the Challenges in education today. E-learning is one of the methods used to resolve these issues.The E-learning, the digital based learning media, enable students to study every where and every time. Basically the e-learning is only used for repository of teaching materials and for evaluation. This kind of e-learning cannot motivate  the learning process. The development of e-learning must be done in order to increase the motivation to learn. The proposed solution extends the e-learning application with the Gamification approach. Gamification is adopted mechanism of the game in non game context. Typically, gamification is used in the business world. The Leaderboard, Challenges, and reward are components that are used to stimulate products sales by marketing. The reward will be given to the top rank salesman on the Leaderboard. This interesting concept can be applied to e-learning to stimulate the learning motivation

Copyrights © 2016






Journal Info

Abbrev

jitecs

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Engineering

Description

The Journal of Information Technology and Computer Science (JITeCS) is a peer-reviewed open access journal published by Faculty of Computer Science, Universitas Brawijaya (UB), Indonesia. The journal is an archival journal serving the scientist and engineer involved in all aspects of information ...