Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 2 No 8 (2018): Agustus 2018

Implementasi Procedural Generation untuk Membangun Level Tactical RPG dengan menggunakan Metode Occupancy Regulated Extension

Anindita Setyamurti (Fakultas Ilmu Komputer, Universitas Brawijaya)
Wibisono Sukmo Wardhono (Fakultas Ilmu Komputer, Universitas Brawijaya)
Tri Afirianto (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
26 Sep 2017

Abstract

Tactical RPG is a game where player controlling some unit tactically to complete goals in the level.There many game with this kind of genre, unfortunately only a few of them used Procedural Content Geneator (PCG) to generate content procedurally which used to increase replayability value and indirectly increase game lifespan. PCG on Tactical RPG games can be used to generate level, quest even a character. Level generation can be done using Occupancy Regulated Extension (ORE) method which putting some chunk together to create a complete level which can be measured how good the generated level using linearity expressiveness range. According to test, 93% of all generated level having high marginal values. In short, generating level using occupancy regulated extension will be resulted in pretty good level.

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Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...