This research aims to determine the effectiveness of implementing the use of wordwall educational media in increasing the learning interest of class 7C students at SMPN 36 Surabaya. The researcher conducted this research because: (1) students were less active in following lessons, (2) students were less enthusiastic in answering questions, (3) students did not pay attention to the teacher's explanation, (4) as an effort to create active, creative and innovative that can increase class 7C students' interest in learning. This research was carried out at SMP Negeri 36 Surabaya in class 7C with a total of 32 respondents. This PTK is carried out in 2 cycles, each cycle consisting of 2 meetings. This data collection technique is an observation technique and questionnaires for students regarding wordwall educational media. The results of the research show that the use of wordwall educational game media can increase students' interest in learning in class 7C at SMP Negeri 36 Surabaya. This can be seen from the increase in the percentage of fulfillment of indicators of student interest in learning based on the results of analysis of student interest observation sheets in cycle I which obtained a presentation of 1.6% and cycle II 3.4%. Likewise, the questionnaire results showed an increase from 2.31% to 3.4% in cycle II.
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