JuTISI (Jurnal Teknik Informatika dan Sistem Informasi)
Vol 6 No 1 (2020): JuTISI

Rancang Bangun Edugame "History of Shodanco Supriyadi": Sejarah Perlawanan Pasukan PETA Blitar Terhadap Jepang

Philips Denny Azarya (STMIK Global Informatika MDP)
Pandi Pandi (STMIK Global Informatika MDP)
Yohannes Yohannes (STMIK Global Informatika MDP)
Yoannita Yoannita (STMIK Global Informatika MDP)



Article Info

Publish Date
30 Apr 2020

Abstract

Games are not only for entertainment but games can be a means of learning. Historical subjects are often considered boring and uninteresting lessons because there are no innovations to attract students' curiosity. Therefore, a learning media was created and an introduction to the history of the resistance of the Blitar PETA forces through an adventure edugame. The methodology used is an iteration with three increments, each of which consists of the analysis, design, code, and test phases. The game design uses Unity 3D as a tool. Tests carried out include integration testing, system testing, and acceptance testing. From the results of these tests it was found that the edugame application that had been developed was able to assist students in introducing the history of the resistance figure PETA Blitar named Supriyadi.

Copyrights © 2020






Journal Info

Abbrev

jutisi

Publisher

Subject

Computer Science & IT

Description

Paper topics that can be included in JuTISI are as follows, but are not limited to: • Artificial Intelligence • Business Intelligence • Cloud & Grid Computing • Computer Networking & Security • Data Analytics • Datawarehouse & Datamining • Decision Support System • E-Systems (E-Gov, ...