Yoannita Yoannita
STMIK Global Informatika MDP

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Perancangan Sistem Diagnosis Autisme pada Anak dengan Menggunakan Naïve Bayes Yoannita Yoannita
Jurnal Teknik Informatika dan Sistem Informasi Vol 3 No 3 (2017): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v3i3.698

Abstract

Children with autism are characterized by symtomps and delays in cognitive fields, social interaction, and behaviors that appear before the age of three. Parents sometimes do not know if their child has autism so they do not know how to cope. It is necessary to design a diagnosys system so that parents can know and detect the autism disorder as early as possible. The classification system is using Naïve Bayes method by comparing the probability result for each three category (aloof, passive, active but odd). For Naïve Bayes's weakness is solved by add-one smoothing method so that the probability of Naïve Bayes to a target based on the existing symptoms.Keywords— Naïve Bayes, autism, add one smoothing
Rancang Bangun Edugame "History of Shodanco Supriyadi": Sejarah Perlawanan Pasukan PETA Blitar Terhadap Jepang Philips Denny Azarya; Pandi Pandi; Yohannes Yohannes; Yoannita Yoannita
Jurnal Teknik Informatika dan Sistem Informasi Vol 6 No 1 (2020): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v6i1.1979

Abstract

Games are not only for entertainment but games can be a means of learning. Historical subjects are often considered boring and uninteresting lessons because there are no innovations to attract students' curiosity. Therefore, a learning media was created and an introduction to the history of the resistance of the Blitar PETA forces through an adventure edugame. The methodology used is an iteration with three increments, each of which consists of the analysis, design, code, and test phases. The game design uses Unity 3D as a tool. Tests carried out include integration testing, system testing, and acceptance testing. From the results of these tests it was found that the edugame application that had been developed was able to assist students in introducing the history of the resistance figure PETA Blitar named Supriyadi.