EduLine: Journal of Education and Learning Innovation
Vol. 5 No. 2 (2025)

The Effectiveness of Mathematics 2.0 Learning through Digital Educational Games in Stimulating Early Childhood Mathematical Abilities

Lismayani, Angri (Unknown)
Pratama, Muhammad Isbar (Unknown)



Article Info

Publish Date
25 May 2025

Abstract

Mathematics 2.0 is a combination of mathematics and technology, which is essential due to the significant role mathematics plays in advancing technology, science, and education. This study aims to examine the effectiveness of Mathematics 2.0 learning through digital educational games in stimulating early childhood mathematical abilities. A mixed-methods approach was employed, utilizing qualitative methods to illustrate the importance of mathematics learning through educational games for young children, and quantitative methods to measure the impact of such games on stimulating early mathematical skills. The sample consisted of 30 early childhood students, with data collected through interviews and observations. The results of the study indicate that educational games such as Lumio and ScratchJr have a significant effect in stimulating mathematical abilities in early childhood.

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Journal Info

Abbrev

eduline

Publisher

Subject

Education Languange, Linguistic, Communication & Media Library & Information Science Mathematics Other

Description

The EduLine: Journal of Education and Learning Innovation is devoted to publish research papers, reviews, case studies and short communications in the field of Education and Learning. The scope of the journal includes: Applications and Integration of Education Assertive and Assistive Educational ...