Jurnal Sains Student Research
Vol. 3 No. 2 (2025): Jurnal Sains Student Research (JSSR)

GAMIFIKASI PEMBELAJARAN DI DUNIA VIRTUAL: STUDI KOMPARATIF PLATFORM METAVERSE TERHADAP E-LEARNING KONVENSIONAL

Dziqra Ananda Hersya (Unknown)
Tata Sutabri (Unknown)



Article Info

Publish Date
26 Apr 2025

Abstract

Advances in information technology have had a significant impact on the transformation of the education system, including in terms of learning methods and media. One of the innovations that is currently developing rapidly is the application of gamification in metaverse-based learning. This study aims to compare the effectiveness of learning through gamification on the metaverse platform with conventional e-learning methods. Using a qualitative approach with a comparative study method, data were collected through classroom observations, interviews with students and teachers, and literature reviews. The results of the study indicate that gamification in the metaverse can increase learning engagement, motivation, and learning outcomes in a more significant way compared to traditional e-learning. These findings indicate the need for a new approach in designing a more interactive and immersive digital learning system.

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Journal Info

Abbrev

jssr

Publisher

Subject

Other

Description

Fokus & Ruang Lingkup Jurnal Sains Student Research (JSSR), ISSN: (cetak), ISSN: (online) adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh CV. Kampus Akademik Publising . Jurnal Sains Student Research (JSSR) merupakan platform publikasi jurnal Karya suatu hasil ...