This study aims to evaluate the increase in students' learning motivation in PJOK subjects through the implementation of the Cone Dribble Race game. The study used a descriptive quantitative approach with a pre-test and post-test design. The subjects of the study were 30 students of grade III SDN Jagalan 1, Kediri City. The research instrument was a Likert scale questionnaire and the data were analyzed using descriptive statistics. The results showed a significant increase in students' learning motivation after the game was implemented, with an average score increasing from 32.71 in the pre-test to 38.64 in the post-test. These findings imply that a game-based learning approach has the potential to be effective in increasing student participation and motivation in PJOK learning.
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