M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika
Vol. 10 No. 2 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika

Experimentation Of Video Based Learning Methods With Game Based Learning In Improving Students' Understanding Of Mathematical Concepts

Mawalia, Sinta (Unknown)
Setiaji, Heru Agni (Unknown)



Article Info

Publish Date
09 Jun 2025

Abstract

The low level of students' understanding of mathematical concepts is a crucial problem in education that has an impact on academic achievement in general, so innovation in learning methods is needed. This study aims to compare the effectiveness of video-based learning (VBL) and game-based learning (GBL) in improving students' understanding of mathematical concepts. This study adopted a quasi-experimental design with two experimental classes, each using the VBL and GBL methods, and a control class with traditional learning methods. The research instruments were pre-test and post-test essay tests that were validated and reliable. The results of data analysis using One Way ANOVA proved that there were significant differences between the 3 groups. The VBL and GBL approaches proved to be more effective than the traditional approach in improving students' mathematical understanding of mathematical concepts. This study suggests the use of video and game-based learning methods as innovative alternatives to improve the quality of mathematics learning in schools.

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Journal Info

Abbrev

Mathline

Publisher

Subject

Education Mathematics

Description

Mathline is published by Mathematics Education Department of Wiralodra University. Mathline publishes the research issues on mathematics, mathematics education, and could be experiment, research and development, or classroom action research. This Journal are bi-annual publication, on February and ...