Gurindam: Jurnal Bahasa dan Sastra
Vol 5, No 1 (2025): JUNI

Optimalisasi Hasil Belajar melalui Pretest dan Posttest Menggunakan Gamifikasi pada Mata Kuliah Bahasa Indonesia

Hariyanto, Hariyanto (Unknown)
Tiofani, Stacy (Unknown)



Article Info

Publish Date
23 Jun 2025

Abstract

This research aims to investigate how effective pretests and posttests with gamification in enhancing student learning outcomes in the Indonesian Language course. Learning Indonesian language is often perceived as less engaging, compulsory, theoretical, and comprising abstract concepts. The researcher involved 152 subjects across four different Indonesian language classes, administering pretests and posttests before and after the material was explained. Two types of gamification were employed: Mentimeter in one class and Quizizz for three classes. The results reveal that all classes demonstrated higher posttest scores compared to their pretest scores. This finding suggests that gamification helps students become more engaged, motivated, focused, and better understand the material, as reflected in improved learning outcomes in Indonesian language course.

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Journal Info

Abbrev

gurindam

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

Gurindam: Jurnal Bahasa dan Sastra adalah jurnal akses terbuka yang diterbitkan oleh Program Studi Pendidikan Bahasa Indonesia Fakultas Tarbiyah dan Keguruan UIN Sultan Syarif Kasim Riau. Jurnal ini diterbitkan 2x setahun, yakni Juni dan Desember. Jurnal ini berisi hasil penelitian (lapangan atau ...