Edueksos : Jurnal Pendidikan Sosial & Ekonomi
Vol 14, No 01 (2025)

Virtual Socialization Through Online Game: Social Interaction in Roblox

Azzahra, Syakilah (UIN Siber Syekh Nurjati Cirebon)
Putri, Najwa Naela (UIN Siber Syekh Nurjati Cirebon)
Mubarok, Asyrof Bahauddin (UIN Siber Syekh Nurjati Cirebon)
Khomarudin, Khomarudin (UIN Siber Syekh Nurjati Cirebon)



Article Info

Publish Date
30 Jun 2025

Abstract

Online games, especially on the Roblox platform, have become an increasingly significant digital interaction environment. This study aims to explore social interactions in the context of online gaming, with a particular focus on the Roblox platform. Roblox was chosen as the research subject due to its growing popularity and the diverse and complex social environment it offers. A qualitative approach was employed, with data collected through direct observation within the game, allowing for firsthand observation of player interaction dynamics. Additionally, a sample of Roblox players was surveyed using a questionnaire containing several questions related to interaction and socialization. The collected data were then analyzed by identifying key themes related to the game's influence on friendship-building, collaboration, and emerging communication norms within the gaming community. As a result, player interactions in the online gaming environment have implications for creating inclusive online communities and designing games that enhance players' social experiences. Keywords: Social interaction, Online gaming, Roblox

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Journal Info

Abbrev

edueksos

Publisher

Subject

Economics, Econometrics & Finance Education Environmental Science Social Sciences

Description

Edueksos: Jurnal Pendidikan Sosial dan Ekonomi is a peer-reviewed journal that focuses on critical studies of basic education. It investigates the dynamics of teaching and learning of social education, social and economic problems in the society context of the primary, senior, and high education ...