Journal of Educational Technology and Learning Creativity
Vol. 3 No. 1 (2025): June

From Virtual Carts to Real-Life Purchases: The Role of Digital Technology in Gen Z's Buying Decisions

Isiaka, Gambari Amosa (Unknown)
Amosa, Abdulganiyu Alasela (Unknown)
Brdička, Bořivoj (Unknown)



Article Info

Publish Date
05 May 2025

Abstract

Purpose of the study: The main objective of this study is to conduct a confirmatory factor analysis on the determinants of shopping behavior, as well as to conduct a difference test analysis to see the differences in shopping behavior between Gen Z and Gen Y. Methodology: The type of data used in this study is primary data, obtained through a questionnaire. The selected samples are Gen Z (aged 10-19 years) and Gen Y (aged 20-35 years) who shop online with e-commerce. The estimation method uses confirmatory factor analysis and independent t-test. Main Findings: The results of the confirmatory factor analysis show that cultural, social, personal, and psychological variables are confirmed as variables that shape shopping behavior. Then the results of the difference test show that Gen Z's shopping behavior is different from Gen Y's shopping behavior. Novelty/Originality of this study: This study offers new insights into how digital technology is bridging the gap between virtual shopping experiences and real-world purchasing decisions among Gen Z consumers. By examining the evolving influence of digital platforms, the study highlights new patterns in Gen Z consumer behavior, providing valuable perspectives for businesses adapting to the digital marketplace.

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Journal Info

Abbrev

JETLC

Publisher

Subject

Computer Science & IT Education

Description

Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new ...