Jurnal Analisis Pendidikan Sosial
Vol 2 No 1 (2025): Jurnal Analisis Pendidikan Sosial (JAPS)

MENINGKATKAN PENGAYAAN KOSAKATA PADA PEMBELAJARAN DESCRIPTIVE TEXT MELALUI PENERAPAN MEDIA BELAJAR BERBASIS GAME EDUCANDY PADA KELAS VIRTUAL DI MASA PANDEMI PADA SISWA KELAS X OTKP1 SMK KARTIKA X-2 JAKARTA TAHUN PELAJARAN 2020/2021

Hikmah, Lu’lu Mamluatul (Unknown)



Article Info

Publish Date
30 Jan 2025

Abstract

This research aims to improve vocabulary enrichment in Descriptive Text material by applying Educandy as a game-based learning media in virtual classroom during the pandemic. This research is a Classroom Action Research (CAR) or known as Penelitian Tindakan Kelas (PTK) that contains several stager those are Planning, Acting, Observing, and Reflecting. The learning method used in this research is descriptive quantitative. The data collection techniques were students’ observation sheet, questionnaires, and vocabulary tests. The subjects were students of class X OTKP 1 SMK Kartika X-2 Jakarta as many as 29 students. The result of this research proves that applying Educandy as a game-based learning media can increase vocabulary enrichment related to Descriptive Text material, it was proven by the percentage results in the pre-cycle activities were by 37.93%, in the first cycle percentage became to 79.31% and in the second cycle increased by 89.66%.

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Journal Info

Abbrev

japs

Publisher

Subject

Description

Jurnal Analisis Pendidikan Sosial (JAPS) [e-ISSN dalam proses pengajuan] menerbitkan hasil penelitian, review teori dan metodologi, dan juga review buku dalam perspektif keilmuan Pendidikan Ilmu Sosial pada pendidikan dasar, pendidikan menengah, dan pendidikan tinggi. Jurnal ini juga mencakup ...