Daengku: Journal of Humanities and Social Sciences Innovation
Vol. 5 No. 3 (2025)

Integration of STEAM and Digital Teaching Materials: A Prototype of a Science Learning Model for Elementary School Students

Amran, Muhammad (Unknown)
Arismunandar, Arismunandar (Unknown)



Article Info

Publish Date
14 Jun 2025

Abstract

This research aims to develop a STEAM (Science, Technology, Engineering, Art, and Mathematics) learning model based on digital science teaching materials to improve students' creativity. The research approach used is Research and Development (R&D) with a development model that includes needs analysis, design, development, validation, implementation, and evaluation. The research subjects were students at the secondary education level who were involved in limited trials and extensive trials. The results showed that the STEAM-based digital teaching materials developed were in accordance with the principles of innovative learning. The implementation of the model in the classroom shows an increase in learner creativity, which is reflected in their increased ability to think critically, solve problems, and generate new ideas in science learning. Thus, the development of a STEAM learning model based on digital teaching materials can be an alternative learning strategy in improving students' creativity. Recommendations from this study are the integration of learning models into the school curriculum as well as training for teachers in the application of this model for more optimal results.

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Journal Info

Abbrev

daengku

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Other

Description

The Daengku seeks to publish high-quality research papers, review articles, and book reviews that make a contribution to knowledge through the application and development of theories, new data exploration, and/or scientific analysis of salient policy issues. The Scope of the Daengku includes the ...