This study investigates the effectiveness of using educational game media based on the Monopoly format to enhance student engagement in Social Studies. The research was conducted with fourteen sixth-grade students from an elementary school in North Sumatra. Employing a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, the study followed four key phases: planning, action, observation, and reflection. Data were collected through student engagement questionnaires administered before and after the implementation. Findings demonstrated a significant increase in the average engagement score from 1.87 to 2.99. Additionally, the post-intervention data revealed that the majority of students transitioned into the "active" and "more active" categories, indicating a substantial improvement in classroom participation. The results affirm that Monopoly-based educational game media can be a practical and innovative tool to foster higher levels of student involvement in learning activities.
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