Pedagogika: Jurnal Ilmu-Ilmu Kependidikan
Vol. 5 No. 1 (2025)

Upaya Meningkatkan Keaktifan dan Minat Belajar IPAS (Sosial) Peserta Didik Menggunakan Media “ASEAN GO” di Sekolah Dasar Negeri 060875 Medan

Lubis, Nur Halimah (Unknown)
Pratiwi, Indah (Unknown)
Kartika, Nur (Unknown)



Article Info

Publish Date
11 Jun 2025

Abstract

This study investigates the effectiveness of using educational game media based on the Monopoly format to enhance student engagement in Social Studies. The research was conducted with fourteen sixth-grade students from an elementary school in North Sumatra. Employing a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, the study followed four key phases: planning, action, observation, and reflection. Data were collected through student engagement questionnaires administered before and after the implementation. Findings demonstrated a significant increase in the average engagement score from 1.87 to 2.99. Additionally, the post-intervention data revealed that the majority of students transitioned into the "active" and "more active" categories, indicating a substantial improvement in classroom participation. The results affirm that Monopoly-based educational game media can be a practical and innovative tool to foster higher levels of student involvement in learning activities.

Copyrights © 2025






Journal Info

Abbrev

PED

Publisher

Subject

Education

Description

Pedagogika: Jurnal Ilmu-Ilmu Kependidikan is a peer-reviewed journal published by the Medan Resource Center. The journal aims to facilitate academic articles and scholarly writings on the methods and practices of teaching, particularly as academic subjects, theoretical concepts, or in any area of ...