Pedagogika: Jurnal Ilmu-Ilmu Kependidikan
Vol. 5 No. 1 (2025)

Integrasi Game Puzzle Budaya dan Model PBL-GBL untuk Meningkatkan Pemahaman Budaya Peserta Didik Sekolah Dasar dalam Pembelajaran IPAS

Bako, Enggi Nurunnisya (Unknown)
Nasution, Ismail Saleh (Unknown)
Sagala, Friska Herawaty (Unknown)



Article Info

Publish Date
17 Jun 2025

Abstract

This classroom action research investigates how integrating a culturally responsive educational puzzle, GAPURA (Game Puzzle Keragaman Budaya), into Problem-Based Learning (PBL) and Game-Based Learning (GBL) models can enhance students’ understanding of cultural diversity. The study, conducted over two cycles with 21 fifth-grade students at UPT SDN 060858 Medan Tembung, responds to the observed lack of student engagement and low achievement in understanding cultural themes in IPAS learning. Data were obtained through student learning outcome tests, classroom observations, reflections, and documentation. Results revealed a notable improvement in students’ comprehension, with average scores rising from 55.24 in Cycle I to 80.00 in Cycle II, and mastery learning achievement reaching 90.95%. The integration of GAPURA encouraged active participation, empathy, and cooperative learning within a joyful, relevant learning environment. This study concludes that the incorporation of PBL and GBL models with localized, culturally grounded media effectively fosters both cognitive and affective dimensions of cultural literacy, contributing to more meaningful and inclusive IPAS instruction.

Copyrights © 2025






Journal Info

Abbrev

PED

Publisher

Subject

Education

Description

Pedagogika: Jurnal Ilmu-Ilmu Kependidikan is a peer-reviewed journal published by the Medan Resource Center. The journal aims to facilitate academic articles and scholarly writings on the methods and practices of teaching, particularly as academic subjects, theoretical concepts, or in any area of ...