JURNAL CURERE
Vol 9, No 1 (2025): Pengaruh Model Student Facilitator And Explaining Terhadap Literasi Baca Tulis S

DAMPAK GAME ONLINE TERHADAP HASIL BELAJAR SISWA (KAJIAN LITERATUR)

Pantas, Hendrik (Unknown)



Article Info

Publish Date
30 Apr 2025

Abstract

Eespecially those related to smart computer technology, are growing rapidly. Until the first cell phones were used to fulfill communication needs, now cellphones can be used to do many things, such as being used to search for any information in the world very easily, playing online games anywhere and so on. Mobile Legend games are very popular. Not only by teenage boys, now there are many girls who like to play these online games. The Mobile Legends application: Bang Bang has been downloaded more than 100 million times. By playing online games such as Mobile Legends, it can affect student learning outcomes. Learning is an activity that is important for everyone. Therefore, if a child's learning is disrupted because of online games, it will affect student learning outcomes. Learning outcomes are a change in behavior that occurs in a person that can be observed. With these learning outcomes, we can improve our abilities and talents.

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Journal Info

Abbrev

CURERE

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

This journal contains writings on the results of research in the field of Teacher Training either from Universitas Quality Lecturers and or from the others. The scopes of the research includes curriculum, teaching- learning, evaluation, quality education, management, and education ...