Jurnal Tarbiyah : Jurnal Ilmiah Kependidikan
Vol. 14 No. 1 (2025)

Investigating the Correlation Between STEAM-Based PjBL Supported by Augmented Reality and the Enhancement of 21st-Century Skills in Senior High School Students

Rahmawati, Dewi (Unknown)
Turista, Dora Dayu Rahma (Unknown)
Akhmad, Akhmad (Unknown)
Nasution, Ruqoyyah (Unknown)



Article Info

Publish Date
08 Jul 2025

Abstract

This research investigates the correlation between STEAM-based Project-Based Learning (PJBL) enhanced by Augmented Reality and the development of 21st-century skills among students. The study employs a quantitative descriptive approach, utilizing a one-shot case study design. The sample was obtained through a cluster random sampling method. Data were analyzed using percentage analysis techniques and Kendall's tau-b test at a 5% significance level. The results from Kendall's tau-b test demonstrated a significant correlation between STEAM-based PJBL supported by Augmented Reality and enhancing students' 21st-century skills, with a correlation coefficient of 0.798 and a significance level of 0.000. Furthermore, observational data indicated that the average achievement of 21st-century skills was 77%, which is considered good. The study concludes that STEAM-based PJBL supported by Augmented Reality is significantly linked to improving students' 21st-century skills and effectively fosters these skills. These findings imply that integrating STEAM-based PJBL with Augmented Reality technology such as Assemblr Edu can be an effective strategy for educators to enhance 21st-century skills in secondary education settings.

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Journal Info

Abbrev

jtjik

Publisher

Subject

Arts Humanities

Description

Journal Tarbiyah: Jurnal Ilmiah Kependidikan has printed ISSN 2088-6991 and electronic ISSN 2548-8376. Journal Tarbiyah: Jurnal Ilmiah Kependidikan are Open Access and Peer Reviewed journals that include research articles, studies in the field of education. Journal Tarbiyah: Jurnal Ilmiah ...