This research aims to determine whether there is an influence of the "Clash of Champions" game-based learning model on student learning motivation in mathematics learning for fifth-grade students at SDIT A Ba Ta Tsa Lahat. The population in this study was fifth-grade students at SDIT A Ba Ta Tsa Lahat. The samples in this study were students in class VB as the experimental class and class VC as the control class, with a total of 26 students in each class. The type of research used was experimental research with a quasi-experimental research method using a pretest-posttest non-equivalent control group design. Data collection techniques used questionnaires and documentation. The instrument used in the student learning motivation test was a questionnaire. The data analysis technique in this study used a t-test (independent sample t-test) assisted by SPSS 26. The results of the study indicate that there is an influence of the "Clash of Champions" game-based learning model on student learning motivation in mathematics learning for fifth-grade students at SDIT A Ba Ta Tsa Lahat. This is seen from the calculation of the t-test data analysis where the sig (2-tailed) value obtained is 0.001 < 0.05, then Ha is accepted.
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