Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish

ANALISIS EFEKTIVITAS KAHOOT SEBAGAI MEDIA PEMBELAJARAN BERBASIS GAME UNTUK MENINGKATKAN HASIL BELAJAR PPKN SISWA MIS YASIM ROKA

Julaiha (Unknown)
Edy Suparjan (Unknown)
Khairul Sani (Unknown)



Article Info

Publish Date
10 Jul 2025

Abstract

The methods and media that are often used by teachers are generally lecture methods, which results in students quickly becoming bored with the learning process. This study was conducted to identify the effectiveness of kahoot in improving students PPKN learning outcomes. All 18 students from class 3 at MIS Yasim Roka were selected as subjects for the study. Data collection techniques using tests in the form of pre-test and post-test. The instrument in this study was to use a learning outcome test with 10 multiple choice questions and documentation as supporting data. The pre-test result showed that out of 18 students, only 1 student (5.56%) achieved the minimum completenedd score (score 65). In contrast, in the post-test, all 18 students (100%) managed to score above the Minimum Completion Criteria (KKM).

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...