Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish

PENGGUNAAN KAHOOT SEBAGAI MEDIA PEMBELAJARAN BERBASIS PERMAINAN SEBAGAI BENTUK VARIASI PEMBELAJARAN DALAM MATA PELAJARAN IPS SISWA SMP BIRRUL WALIDAIN MUHAMMADIYAH PLUPUH

Wawan Suranto (Unknown)
Setyo Nugroho (Unknown)
Budi Murtiyasa (Unknown)
Masduki (Unknown)



Article Info

Publish Date
20 Jul 2025

Abstract

This study aims to determine the effectiveness of using Kahoot, a game-based learning platform, in improving student learning outcomes in Social Studies (IPS) at SMP Birrul Walidain Muhammadiyah Plupuh. The research employed a quasi-experimental method with a Nonequivalent Control Group Design. The subjects were 28 seventh-grade students, divided into two groups: VII A as the experimental group (using Kahoot) and VII B as the control group (using conventional teaching methods), each consisting of 14 students. Data were collected through pretest and posttest assessments. The results showed that the average posttest scores of the experimental group were significantly higher than those of the control group. The independent t-test confirmed a significant difference in learning outcomes between the two groups. It can be concluded that the use of Kahoot as a game-based learning medium is effective in enhancing students’ understanding and engagement in Social Studies learning.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...