Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI)
Vol. 4 No. 2 (2025): September 2025

Perancangan Augmented Reality Untuk Pembelajaran Gerakan Senam Aerobik Menggunakan Metode Marker-Based Tracking

Gita Amanda (Unknown)
Siti Sundari (Unknown)



Article Info

Publish Date
21 Jul 2025

Abstract

The development of Augmented Reality (AR) technology has had a significant impact on the field of education, particularly in delivering learning materials in a more interactive and engaging manner. This study aims to design and develop an Augmented Reality application as a learning tool for aerobic exercise movements using the marker-based tracking method. This method utilizes visual markers to display virtual objects in the form of aerobic movement animations directly through mobile devices. The design process includes needs analysis, system design, application development using Unity and Vuforia SDK, and system functionality testing. The test results show that the application can accurately and responsively display aerobic exercise movements when the marker is detected by the camera. Furthermore, the application is considered helpful for users, especially beginners, in understanding and following aerobic movements more easily and enjoyably. Therefore, the implementation of AR in physical movement learning, such as aerobic exercises, has proven to be effective as an innovative interactive learning aid.

Copyrights © 2025






Journal Info

Abbrev

juktisi

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Education Engineering

Description

Focus dan scope dari JUKTISI (Jurnal Komputer Teknologi Informasi Sistem Komputer) terbit pertama kali pada tahun 2022 yang dimaksudkan sebagai media kajian ilmiah dari hasil pemikirian yang dituangkan kedalam Jurnal. Jurnal JUKTISI Lembaga Kursus dan Pelatihan Karya Prima terbit 3 (tiga) kali ...