This study is motivated by the low level of science literacy and the importance of preserving local culture, especially Balinese Satua (Balinese folklore), which has begun to be marginalized in modern learning. On the other hand, science learning in elementary schools is often considered abstract and less interesting for students. This research aims to develop media in the form of science lesson support books integrating Satua Bali with Augmented Reality (AR) called BISARA, knowing the validity and practicality of books as science learning media in elementary schools. The development model used in this research is ADDIE analyze (analysis), design (design), development (development), implementation (implementation) and evaluation (evaluation). The subjects in this study were conducted with a response test of 3 and 9 students in class IV. Also conducted on 3 teachers and expert tests. The data analysis method in this research uses quantitative and qualitative descriptive approaches. The data collection method used is a questionnaire, and a rating scale. The results of the development are in the form of BISARA printed books that contain the story “I Lutung Teken I Kekua” and 2D Augmented Reality that contains science content. This study obtained content validity results from 3 experts of 0.942 with a very valid category. The results of the percentage of practicality by the teacher obtained a score of 100% with a very practical category. The percentage of student practicality scored 87.8% and was classified as very practical. The results showed that the Balinese Satua Book assisted by Augmented Reality (BISARA) was declared very feasible to use as a science learning media in elementary school. This research has important implications in the world of education, especially in the development of local wisdom-based learning media integrated with modern technology.
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