Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025

PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GAME UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV DI SD NEGERI 023 KUNTO DARUSSALAM

Wahyu Ningtias (Unknown)
Rejeki (Unknown)



Article Info

Publish Date
06 Aug 2025

Abstract

The use of game-based learning media, Wordwall, in mathematics education has a positive impact on improving student learning outcomes. The purpose of this research is to analyze the constraints and impacts encountered in the use of game- based learning media to enhance the mathematics learning outcomes of fourth- grade students at SD Negeri 023 Kunto Darussalam. The subjects of the study consisted of 28 fourth-grade students at SD Negeri 023 Kunto Darussalam. This research utilized the Classroom Action Research (CAR) method, collected through observation, documentation, tests of student learning outcomes, and interviews. The results showed that with the conventional method, only 25% of students achieved minimum competency standards (KKM), whereas after the use of the Wordwall game-based learning media, student learning outcomes improved by 92.86%, with very good criteria in the assessments by teachers and students. Based on these results, it can be concluded that the advancement of technology in the education sector improves students' ability to understand and master mathematics independently or collaboratively.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...