An Nafi’; Multidisciplinary Science
Vol. 2 No. 03 (2025): An Nafi’

Analisis Kepuasan Bermain Roblox di Indonesia Menggunakan Metode SERVQUAL

radityaarkhana (Unknown)
Emy L. Tahuhey (Unknown)



Article Info

Publish Date
27 Aug 2025

Abstract

The growth of the online gaming industry in Indonesia continues to show a positive trend, especially on popular platforms like Roblox. This study aims to analyze the satisfaction level of playing Roblox in Indonesia using the SERVQUAL method, which measures the gap between players' expectations and perceptions on five dimensions: Tangibles, Reliability, Responsiveness, Assurance, and Empathy. Data were collected through online questionnaires from 30 active Roblox users and analyzed using SPSS for validity, reliability, and GAP (P–E) analysis. The results indicate a negative average GAP in some dimensions, suggesting that players' perceptions do not fully meet their expectations. This study provides recommendations for Roblox developers to improve service quality and enhance player satisfaction.

Copyrights © 2025






Journal Info

Abbrev

naf

Publisher

Subject

Religion Humanities Social Sciences Other

Description

An Nafi’; Multidisciplinary Science (E-ISSN 3032-2324) is a blind peer-reviewed journal published by Edujavare Publishing, Indonesia. This journal publishes research articles, conceptual articles, field study reports and book reviews in all areas of multidisciplinary science (See Focus and Scope). ...