AT-TAKLIM: Jurnal Pendidikan Multidisiplin
Vol. 2 No. 9 (2025): At-Taklim: Jurnal Pendidikan Multidisiplin (Edisi September)

PERANCANGAN GAME ANDROID ENDLESS-RUNNER DENGAN EFEK VISUAL DINAMIS MENGGUNAKAN METODE FOUNTAIN

Dicky Alviriandy (Unknown)



Article Info

Publish Date
02 Sep 2025

Abstract

The rapid growth of the Android-based mobile gaming industry has driven innovation in both visual and gameplay aspects. However, many endless-runner games still present monotonous visuals, making them less engaging for players. This study aims to design and develop an endless-runner game with dynamic visual effects using the Fountain method, which allows the design, implementation, and testing stages to run concurrently, improving development efficiency. The game was developed with Unity using the C# programming language and designed with Figma. Key features include automatic background changes based on score, particle effects during jumps and collisions, and a simple yet functional interface. Black box testing was applied to verify that all features worked as expected. The results showed that menu navigation, character control, collision detection, score calculation, background transitions, and visual effects ran smoothly without errors on Android devices running version 10 or above.This game successfully meets the research objective of producing an endless-runner game that is visually appealing and responsive to player actions.

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Journal Info

Abbrev

at-taklim

Publisher

Subject

Other

Description

AT-TAKLIM: Jurnal Pendidikan Multidisiplin adalah jurnal ilmiah yang didedikasikan untuk mempublikasikan penelitian dan kajian akademis di bidang pendidikan dengan pendekatan multidisiplin. Jurnal ini memuat artikel-artikel penelitian, ulasan pustaka, dan kontribusi ilmiah lainnya yang meliputi ...