English Language Teaching Methodology (ELTM)
Vol. 5 No. 2 (2025): English Language Teaching Method

Boosting Vocabulary Through Play: Funbrain’s Impact on SMP Muhammadiyah 6 Students

Suciani, Warfida (Unknown)
Ampa, Andi Tenri (Unknown)
Hambali, Uyunnasirah (Unknown)



Article Info

Publish Date
31 Aug 2025

Abstract

This study investigates the effectiveness of the Funbrain game in enhancing vocabulary achievement among seventh-grade students at SMP Muhammadiyah 6 Makassar. Addressing the urgent need for engaging, technology-based learning tools, a pre-experimental design with pre- and post-tests was employed. A purposive sample of 25 students participated, with data collected through a 20-item multiple-choice vocabulary test. Results revealed a significant improvement in students’ vocabulary scores—from a pre-test mean of 62 to a post-test mean of 83.8. Statistical analysis using a t-test confirmed the significance of this improvement (t-value = 13.6 > t-table = 1.71), leading to the acceptance of the alternative hypothesis (H1) and rejection of the null hypothesis (H0). These findings highlight the potential of educational games like Funbrain to support vocabulary acquisition in EFL contexts, offering a novel and interactive approach to language learning.

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Journal Info

Abbrev

eltm

Publisher

Subject

Social Sciences

Description

English Language Teaching Methodology (ELTM), Provides research results related to teaching methods that refer to general principles, pedagogies, and management strategies used in the classroom during the teaching and learning process related to language development. The ELTM journal also Formulates ...