The widespread practice of online gambling among adolescentsin Lampung has created serious economic, psychological, andmoral impacts. Easy access via smartphones and social mediamakes youth vulnerable, while government efforts such asblocking and law enforcement remain insufficient. This studyaims to design digital comics as an educational medium on thedangers of online gambling tailored to young audiences. Aqualitative method was applied through observation, literaturereview, and interviews with the Central Bureau of Statistics(BPS) of Lampung. The design process included pre-production, production, and post-production, involvingcharacter development, scripting, coloring, and Instagrampublication. Trial results showed that digital comics effectivelyenhanced audience understanding, indicated by strongengagement and positive responses. The findings confirm thatdigital comics serve as a communicative and adaptiveeducational medium, offering an appealing approach to raiseawareness and prevent youth involvement in online gambling.
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