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IKLAN LAYANAN MASYARAKAT ETIKA BERKOMUNIKASI MASYARAKAT MINANG DI SITUS JEJARING SOSIAL ade moussadecq; Agung Eko BW; Rosta Minawati
Ranah Seni Vol 11 No 02 (2018): RANAH SENI
Publisher : Jurusan Seni Rupa, Fakultas Bahasa dan Seni, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ranahseni.v11i02.17

Abstract

Surveys from APJII conducted in 2016, states 1.8 million or 35% of people in the province of West Sumatra have been connected to the Internet and often access social networking sites like Facebook and Twitter. The low ethics of social media of some people causes them to write down the status of SARA. In the Minangkabau community, known ethics communicate organize communications that are compatible with the morma and cultural values ​​of Minangkabau, namely "Kato nan Ampek" and Kaba. Because of the phenomenon related to the phenomenon of the low ethics of the Minangkabau community in social networking sites has inspired the writer's desire to design ILM in the form of motion graphic video that is persuasive in persuasive community to give normative ethics to communicate in the context of Minangkabau culture on social networking sites. The main media of ILM is motion graphic video and is supported with other media such as stickers that are mobile and facilitate the delivery of messages, banners to be published in strategic areas, pins as souvenirs and X banner as a media campaign for in door (inside the room).
BEN DAN BUN EPISODE MERINGKUS PENGEDAR NARKOBA DI SEKOLAH: DALAAM KARYA KOMIK Ade Moussadecq; Achyar Sikumbang; Suib Awrus
Serupa The Journal of Art Education Vol 1, No 1 (2012): Seri A
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.384 KB) | DOI: 10.24036/sr.v1i1.337

Abstract

Abstract The porpuse of  make comic is: (1) Giving message to publicsher about adoselent problem because the drug usely. (2) Train for making a comic which the do it among scenario of reality and imajinasition. (3) Giving a referensition about visual communication like a comic.To make this last project real were some proses, its are: First Starter, looking for  art ideas  from referensition about adoselent’s  problems. Second Elaboration, data analisist. Third Sintetion, make a schedule from this last project. Four  Consep realization, make a skenario. Fife Finishing, continue the scenario to become a comic works. The description of this last project is Ben and Bun are comic which up to date about adoselent problems in drug usesly case and circle with drug user etc which are 28 page and make with comedy  inside it. Kata kunci: Remaja, Narkoba, Komik
Redesigning the Visual Identity of Metro Culinary Tourism Destinations in Metro City Azizah, Putri Sabrina Nur; Moussadecq, Ade; Aditya Putra, Ambar
IMAGIONARY Vol 1 No 2 (2023): APRIL
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Paramadina

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (874.968 KB) | DOI: 10.51353/jim.v1i2.725

Abstract

The phenomenon of copy pasting the Jamur Sawah culinary tourism logo is more directed to the element of plagiarism. The weak visual identity of this Jamur Sawah culinary tourism destination, in the future will complicate the branding process. The purpose of this design is to carry out a redesign (re-design) process as an effort to strengthen Jamur Sawah's position in market competition and eliminate elements of plagiarism contained in the logo. Mushroom Rice. The data explored in this study include sketching, designing alternative designs for the Jamur Sawah logo, and logo application (billboards, signboards, flyers and xbanners, corporate signatures, stationary sets, and merchandise). Data from interviews, observations, and literature were analyzed using qualitative methods. The problem analysis method in redesigning Jamur Sawah's visual identity uses the mindmapping method followed by the brainstorming method. Jamur Sawah culinary tourism logo is an interpretation of persuasively inviting to visit Mushrooms (Cheap Snacks) Sawah which sells delicious, hygienic, and affordable food. The result of this research is a visual identity design as a logo using the main media of the Kentucky Fried Chicken (KFC) logo which includes color and mascot. The logo from the redesign of the visual identity of the mushroom field culinary tourism destination was then applied through publications, corporate signatures, stationary sets, and merchandise.
Perancangan Sign System Sebagai Sarana Informasi Klinik Flora di Bandar Lampung Harry Abryan, Oky; Moussadecq, Ade
IMAGIONARY Vol 2 No 2 (2024): APRIL
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Paramadina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51353/jim.v2i2.817

Abstract

Flora Clinic has a vision, which is to become the first clinic of choice to provide the best service for the audience. The unstructured sign system as a visual representation of location markers at the Flora clinic is difficult to realize the best service that is prioritized by the manager. The sign system is a medium for human interaction with public spaces through visual forms. The existence of a sign system in a public space can help the public know the location of the place that will be the destination. The design of the sign system as a means of information for the Flora clinic in the city of Bandar Lampung uses a qualitative approach research method. namely the research method used to observe the condition of natural objects, where a researcher is the main key instrument of research. The design of Flora's clinical sign system uses a creative method, namely mind mapping. Tony Buzan said that mind mapping is a method by grouping ideas in a structured framework to transfer the thoughts in the brain into written or image form.
REDESAIN VISUAL IDENTITY 2R HANDY CRAFT SEBAGAI UPAYA PENINGKATAN BRAND IMAGE DAN PROMOSI: Muhammad Divo Bramasta, Ade Moussadecq Divo Bramasta, Muhammad; Moussadecq, Ade
IMAGIONARY Vol 2 No 2 (2024): APRIL
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Paramadina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51353/jim.v2i2.818

Abstract

2R Handy Craft is an MSME that operates in the field of fashion and souvenirs typical of Lampung. As a growing MSME. 2R Handy Craft has a logo that contains elements of plagiarism which can be detrimental and hinder the development of 2R Handy Craft itself, as well as inappropriate promotional media in introducing and offering products from 2R Handy Craft. This redesign uses the morphological method as a creative method to formulate the visual concept of a design. The morphological method was used to redesign the brand image of 2R Handy Craft so that it could create a strong logo visualization to represent the brand image of 2R Handy Craft. Logo design begins with collecting visual data, verbal data, analysis, visual concepts, finalizing the design and then supporting it with promotion through main and supporting media. The result of this redesign is a logo and philosophy which is applied to the main media, namely standard manual graphics, then assisted by supporting media, namely Instagram, stationary set, vehicle design and so on.
Pelatihan Pembuatan Lampu Hias Dari Stik Es Krim Pada Komunitas Becik Lampung Rahayu, Sri; Utami, Riyadini Riyan; Moussadecq, Ade; Yusa, Viola De
AKM Vol 5 No 2 (2025): AKM : Aksi Kepada Masyarakat Jurnal Pengabdian Kepada Masyarakat - Januari 2025
Publisher : Sekolah Tinggi Ekonomi dan Bisnis Syariah (STEBIS) Indo Global Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36908/akm.v5i2.1278

Abstract

Sahabat Becik Lampung merupakan komunitas Homeschooling yang berpusat di PKBM Piwulang Becik Salatiga, Jawa Tengah yaitu Pusat Kegiatan Belajar Masyarakat (PKBM) yang sangat memperhatikan interaksi anak dengan pembimbingnya, dalam proses kegiatan belajar mengajar secara beradab dan bermartabat. Sistem pembelajaran pada Homeschooling Sahabat Becik Lampung dilakukan secara daring (dalam jaringan) dari Kemendikbud yang lebih dikenal dengan nama setara daring. Kegiatan pengabdian ini memiliki tujuan memberikan keterampilan dan wawasan kepada para komunitas Homeschooling Sahabat Becik Lampung peserta tentang teknik-teknik pembuatan lampu hias dari stik es krim serta memberikan semangat dalam mengembangkan kreatifitas dan menambah wawasan juga pengetahuan dan peluang usaha dari kratifitas tersebut. Metode yang digunakan dalam kegiatan ini yaitu dengan metode sosialisasi, diskusi, simulasi, dan penerapan. Metode ini dapat meningkatkan minat dan pengetahuan mitra terkait dengan pelatihan pembuatan lampu hias dari stik es krim. Kegiatan pengabdian ini mendapatkan apresiasi yang sangat bagus dari peserta dengan antusias mereka mengikuti pelatihan dan menghasilkan karya yang sangat bermanfaat dan juga bisa dijadikan peluang usaha Hasil dari pengabdian ini para peserta dapat membuat produk yaitu lampu hias dari stik es krim yang berkualitas dan mempunyai nilai jual..
Pelatihan Video Editing Bagi Siswa-Siswi SMA Negeri 12 Bandar Lampung Dalam Rangka Meningkatkan Keterampilan Digital Justin, Muhammad Redintan; Moussadecq, Ade; Darmawan, Abdi
Jurnal Publika Pengabdian Masyarakat Vol 6, No 2 (2024): Jurnal Publika Pengabdian Masyarakat
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/jppm.v6i2.4052

Abstract

Program Pengabdian Kepada Masyarakat (PKM) ini dilaksanakan di SMA Negeri 12 Bandar Lampung, dengan sasaran 30 siswa kelas XII. Inisiatif ini didorong oleh kurangnya laboratorium komputer di sekolah yang dapat mendukung kegiatan pengeditan video serta terbatasnya pengetahuan siswa di bidang ini. Wawancara mengungkapkan bahwa sebagian besar siswa tidak memiliki keterampilan dalam mengedit video, dengan beberapa siswa memiliki keterampilan dasar tetapi belum mampu memanfaatkan perangkat lunak pengeditan video secara efektif. Tujuan tim PKM adalah untuk mengatasi kesenjangan ini dengan memberikan pelatihan yang bertujuan meningkatkan minat dan keterampilan siswa dalam bidang pengeditan video. Pelatihan diadakan di IIB Darmajaya dengan fokus pada penggunaan Adobe Premiere Pro. Metode yang digunakan meliputi sosialisasi, diskusi, simulasi, dan aplikasi praktis. Pelaksanaan program melibatkan pre-test untuk menilai pengetahuan awal siswa, diikuti oleh sesi pelatihan terstruktur dan post-test untuk mengevaluasi efektivitas program. Hasilnya menunjukkan peningkatan signifikan dalam pengetahuan dan keterampilan siswa, menginspirasi banyak dari mereka untuk lebih mendalami pengeditan video.
Pelatihan Desain Grafis Bagi Siswa-Siswi Sma Negeri 5 Bandar Lampung. Moussadecq, Ade; Muryasari, Desiana; Darmawan, Abdi; Nursyanto, Iki; Artaye, Ketut; Larissa, Helen
Jurnal Pengabdian Kepada Masyaraka Pelita Nusantara Vol. 2 No. 1 (2023): Edisi Agustus
Publisher : Loddos Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69688/jpmp.v2i1.179

Abstract

Peningkatan keahlian desain grafis bagi siswa – siswi SMA dapat diselenggarakan oleh pihak sekolah melalui kegiatan – kegiatan ekstra kurikuler maupun kegiatan – kegiatan ekstrenal antara pihak sekolah dengan pihak lain (Sitompul et al., 2022). SMA Negeri 5 Bandar Lampung merupakan salah satu sekolah menengah atas negeri yang terletak di jl. Soekarno-Hatta (By Pass), Waydadi Baru, Sukarame, Kota Bandar Lampung. Pelatihan desain grafis bagi siswa-siswi SMA Negeri 5 Bandar Lampung bertujuan untuk memberikan pengetahuan dan keterampilan dalam bidang desain grafis supaya siswa-siswi tersebut dapat menggunakan kemampuannya untuk membantu merancang flyer, media informasi maupun poster untuk kegiatan sekolah atau bahkan untuk bekal terjun ke dunia industri setelah lulus dari sekolah. Kegiatan pengabdian kepada masyarakat ini dilaksanakan menggunakan metode presentasi, diskusi dan praktikum. Setelah pemaparan materi pengantar di awal sesi oleh pemateri, para siswa-siswi langsung mempraktekkan pada komputer-nya masing-masing sesuai dengan arahan atau modul yang diberikan oleh pemateri. Adapun tahapan awal perancangan adalah pembuatan sketsa pola, penyusunan lay outing dan pemilihan warna yang sesuai dengan bentuk visual dari karya desain grafis yang dirancang.
Designing An Illustrated Book as An Educational Media Regarding Traditional Lampung Cakes to Increase Children's Interest in Local Products Ajen Latamada, Puti; Moussadecq, Ade
IMAGIONARY Vol 3 No 1 (2024): OKTOBER
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Paramadina

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51353/jim.v3i1.936

Abstract

Lampung Province has a variety of traditional cakes, such as Selimpok, Sekubal, Engkak, Bangkit, Lapis Legit, Bebai Maghing and many others. However, some people prefer modern food such as bread in bakeries which are starting to emerge which are very popular with today's young generation, especially children, because of lifestyle factors. From data from interviews and questionnaires on children aged 6-12 years, they do not clearly understand the origins of regional cakes, the names of some regional cakes, and some have never tasted these regional cakes. Therefore, a media was designed in the form of a book illustrating Typical Lampung Traditional Cakes as a learning medium for children aged 6-12 years based on illustration work for education related to these traditional cakes, because children tend to like lots of pictures that add fun information, are easy to understand, and have interactive designs for children.
DESAIN MEDIA PEMBELAJARAN INTERAKTIF PENGENALAN TATA SURYA BAGI SISWA-SISWI SEKOLAH DASAR (STUDI KASUS: SD NEGERI 3 REJOSARI KOTABUMI) Moussadecq, Ade; Justin, Muhammad Redintan; Widakdo, Dika Tondo
Tanra: Jurnal Desain Komunikasi Visual Fakultas Seni Dan Desain Universitas Negeri Makassar Vol 12, No 2 (2025): Mei - Agustus
Publisher : Universitas Negeri makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tanra.v12i2.67315

Abstract

The use of interactive media can also increase student activity in learning and mastery of ideas so that the learning experience received by students becomes more varied and not monotonous. The research method used is the Qualitative Descriptive method. The purpose of this study is to reveal events or facts, circumstances, phenomena, variables, and conditions that occur during the research by explaining what happened. This study took a case study at SD Negeri 3 Rejosari, North Lampung Regency according to the needs of the research partners. The purpose of this study is to create interactive learning media for students to introduce the solar system.